The Best VR Headset For Mac In 2020

Macs have come a long way when it comes to Virtual Reality technology and nowadays you can enjoy VR on your Mac – if you get the right headset and an eGPU unit.

However, it’s not quite as straightforward as it should be just yet.

Here we straighten out the current situation for VR gaming on Mac and explain what you’ll need and which is by far the best VR headset for Mac in 2020.

Overview: VR Headsets & Gaming On Mac In 2020

The outlook for VR gaming on Mac in 2020 is extremely bright. VR technology is set to boom on Mac, mainly due to the long-awaited announcement by Apple in 2017 that macOS 10.13 High Sierra would support VR technologies and hardware like eGPU boxes.

At the 2018 WWDC Apple announced that macOS 10.14 Mojave would support the latest HTC Vive Pro head mounted display and this has continued into macOS 10.15 Catalina.

This has really opened the flood gates to VR on Mac and once setup, you can use video editing software such as Final Cut Pro X, Epic Unreal 4 Editor, and Unity Editor to create 360° video and VR 3D content.

best vr headset mac - unity editor vr mac

Unity VR editing on Mac

Gaming however is another question entirely and we’ll go into why shortly.

Firstly, it’s important to understand that VR requires a few things in order to work on Mac.

A High End Graphics Card

Most iMacs and MacBook Pros from 2015 onwards already have this. A powerful graphics card is required by VR headsets in order to deliver the rapid frame rate that VR requires.

The only Mac compatible VR headset – the HTC Vive – requires an Intel Core i5 or higher which MacBook Pros from early 2015 and iMacs from mid 2015 have or above in more recent models.

In terms of power, the latest iMacs are the best Macs for VR with Radeon Pro 555 or 560 processors and up to 4GB VRAM in the 21.5 inch 4K iMac. The 27 inch iMacs have even higher spec Radeon Pro 570, 575 and 580 processors with up to 8GB VRAM.

Apple’s most powerful Mac, the iMac Pro is more than capable of handling VR but it will set you back almost $5,000.

However, even if you’ve got a Max that’s technically powerful enough, you will be really pushing the limits of the internal graphics card and it’s recommend you use an external graphics card in an external enclosure (more on this below).

VR requires a minimum of 90 frames per second in order to deliver anything that’s not going to make you feel a bit nauseous while playing. Your Mac’s internal graphics card may struggle with this which us why an external eGPU enclosure and graphics card is the best way to go.

If you have anything older than a 2015 Mac, you’ll definitely need an external graphics cards in an eGPU Enclosure.

eGPU Enclosures

An external graphics unit enclosure is basically a big box to plug in an external graphic card (see below). best vr headset mac - egpu appleThe problem until High Sierra was that eGPU units are incompatible with macOS 10.12 Sierra and below.

Although it is possible to get eGPUs to work with older versions of macOS, it requires technical hacks which are complicated, messy and not always reliable.

However, the good news is that at the 2017 World Wide Developers Conference (WWDC), Apple announced that High Sierra would finally support eGPU enclosures in any Mac with a Thunderbolt 3 connection thanks to an upgrade to the Metal 2 framework.

You’ll also need a Thunderbolt 3 Port on your Mac to connect to the enclosure. MacBook Pros built in 2016 or later and certain models of iMacs from 2017 onwards already have Thunderbolt 3 ports built in but it is however possible to use a Thunderbolt 3 adapter on older Macs that only have Thunderbolt 2 ports.

At the moment, Apple is only selling its External Graphics Development Kit to registered Mac developers that want to create and develop VR games on Mac.

The kit costs $599 and includes a Sonnet eGPU, Radeon graphics card and Thunderbolt 2 to 3 adapter. The truth however is that any cheaper eGPU unit with a Mac compatible graphics card and Thunderbolt 3 connection will do.

There aren’t many on the market yet but the most notable is the Aktio Node which officially supports Thunderbolt 3 and High Sierra or above.

An External Graphics Card

To place inside the unit, you’ll also of course need a graphics card. The problem is that not all graphics cards are supported by High Sierra but a few such as the Sapphire Radeon Nitro definitely are.

It’s important to check before you buy both the unit and graphics card that they are Mac High Sierra vr headset for mac - radeon nitro

A VR Headset

Finally, you’ll need the really fun bit which is the VR glasses for your Mac. Although there are many models of VR headset out there, there’s only one that officially works on Mac – the HTC Vive. It really isn’t worth buying anything else at the moment if you’ve got a Mac and below we take a closer look at why.

In late April 2018 a rumor emerged that Apple is working on it’s own wireless VR headset set for release in 2020 although nothing has been confirmed by the company.

It’s certainly highly possible considering that Apple has already announced it will ditch Intel chips in favor of it’s own ARM chips by 2020, due in part by the need to deliver the blistering speeds required for AR and VR technology.

At the 2018 WWDC Apple announced that the latest version of macOS Mojave will even support the HTC Vive Pro.

The HTC Vive Pro offers better resolution of 615 PPI and two front facing cameras compared to the HTC Vive.

The exciting thing is that Apple and HTC are working together indicating that Apple is definitely taking VR seriously on Mac.

HTC Vive: The Best VR Headset For Mac Users

Apart from the hardware, the other major requirement to enjoy VR games on Mac is of course gaming developers or platforms that are willing to support it on macOS.

The bad news is that at the moment, there are virtually none. The good news is that the one stand out exception is Valve’s Steam platform and specifically SteamVR.

Steam is one of the biggest distribution platforms for games on both Mac and PC and is the only major gaming platform officially supporting VR gaming on macOS.

The HTC Vive was developed by both Valve and HTC to work specifically with the Steam platform which means it is easily the best option for Mac users.

With the HTC Vive, you’re guaranteed both Mac compatibility, better stability and far more game support than buying any other vr headset mac - htc vive

Note that on the HTC site, it still says that the HTC Vive is not compatible with Macs.

However, we can confirm that it definitely does work and Apple also announced at the WWDC 2018 that the macOS 10.14 Mojave is HTC Vive Pro compatible. The confusion may be because initially, there were problems with the HTC Vive on Mac until NVIDIA released updated GeForce graphics drivers.

The bad news however is that so far, there are still no Mac games on the Steam VR Store that support VR. There simply haven’t been many VR manufacturers or software developers focusing on Mac, mainly because of the lack of support in macOS.

This will undoubtedly change rapidly throughout 2020 however as more developers add Mac VR support for their games now that High Sierra supports VR.

Can The Oculus Rift Be Used On Macs In 2020?

The Oculus Rift was one of the first successful VR headsets to hit the market but it still does not support Macs.

Oculus founder Palmer Luckey stated in back in 2016 that Oculus would only support Macs “if Apple ever releases a good computer”.

Luckey told Shacknews:

It just boils down to the fact that Apple doesn’t prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it.

However, the situation has changed significantly since that statement was made.

The latest iMac Pros certainly have the specifications to run Oculus Rift headsets without any external hardware or upgrades.

And even older iMacs and MacBook Pros can use the Oculus Rift if you buy an eGPU for your Mac.

Currently, the recommended and minimum Oculus Rift technical requirements are:

ComponentRecommended SpecsMinimum Specs
Graphics CardNVIDIA GTX 1060 / AMD Radeon RX 480 or greaterNVIDIA GTX 1050 Ti / AMD Radeon RX 470 or greater
Alternative Graphics CardNVIDIA GTX 970 / AMD Radeon R9 290 or greaterNVIDIA GTX 960 4GB / AMD Radeon R9 290 or greater
CPUIntel i5-4590 / AMD Ryzen 5 1500X or greaterIntel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater
Memory8GB+ RAM8GB+ RAM
Video OutputCompatible HDMI 1.3 video outputCompatible HDMI 1.3 video output
USB Ports3x USB 3.0 ports, plus 1x USB 2.0 port1x USB 3.0 port, plus 2x USB 2.0 ports
OSWindows 10 or newerWindows 10 or newer

Unfortunately though, despite Apple’s announcement of VR support in High Sierra and the development of more powerful iMacs, Oculus (now owned by Facebook) still hasn’t changed its position and will focus on PCs for the near future.

Note that we don’t recommend trying to setup an Oculus Rift to run on Mac with Boot Camp.

There’s really no point installing Windows on a Mac to run any kind of VR hardware now that High Sierra supports eGPUs natively.

eGPUs often don’t play well with Windows Boot Camp setups anyway and you’ll find yourself trying to fix more problems than using it with macOS.

Is There An Apple VR Headset For Mac?

For a long time there have been rumors that Apple is developing a VR Headset for Mac and iOS users.

CNET reports that Apple is working on a VR/AR headset which will utlize its new processing chips and will be released sometime in 2020.

The project is codenamed “T288” although Apple has declined to comment on the plans.

The big advantage over the HTC Vive would be that an Apple VR headset for Macs wouldn’t require special base stations in their room to detect location. Everything would be built into the headset and box.

By using Apple’s own chips, the performance should also be far better and optimized for Macs.

Whether or not the rumors are true, Apple has definitely been working behind the scenes to aquire AR/VR related startups and associated executives so it’s clearly making moves in the industry.

The fact that Apple is making ensuring that the latest versions of macOS are eGPU compatible means its reasonable to assume that the company will eventually release its own VR headset in the near future.


As we’ve seen, things will only get better for Virtual Reality on Mac in 2020.

At the moment, the HTC Vive VR Headset is still the only game in town for Mac users as it’s the only one to officially supports Macs. However, when with the release of macOS Mojave, Mac users can now use the HTC Vive Pro which is even better.

As VR starts getting traction on macOS, there will surely be more VR headsets released throughout the year that are compatible with Macs.

And if rumors are to be believed, Apple will also release its own VR helmet for Mac users this year.

In the meantime, you can get a taster of what it’s like to use an HTC Vive below playing the game Contagion VR Outbreak.

You can also watch a setup of an iMac using an HTC Vive for VR gaming here:

If you have any questions or thoughts about using a VR headset on your Mac, let us know in the comments below.

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15 Responses

  1. MacHow2

    Hi, do you need an eGPU even if you are not going to play games, just watching videos etc in VR or 360?

  2. MacHow2

    Sigh, a Mac Pro L 2013 with the best AMD GPUs there was to choose and a MBPR 2018 with max everything and still need a stupid eGPU to just watch on a VR headset… that sucks.
    Oh well, in ten years maybe.
    Thanks for the answer m8.

    • MacHow2

      Actually the latest Mac Pros (note: not MacBook Pros) don’t require an eGPU to do VR. They’re powerful enough out of the box to handle a VR Headset. They’re the only Macs that don’t currently don’t require an eGPU.

  3. MacHow2

    Wow , the latest… That would be my 5 years old one then \o/ but a new one might show up today.

  4. MacHow2

    This article is misleading in its optimism. I was an early adopter of vr having bought and enjoyed the oculus rift development kit with a MacBook Pro years ago. That was the closest Mac ever got to vr. Based on articles like this, I upgraded to the latest MacBook Pro last year (instead of switching to Windows) in the belief that vr was now becoming a reality for Mac. Fact is it is not. Mac and vr are completely incompatible, dead, forget it. Yes, the external gpu exists but almost no vr apps exist – and real progress is NOT evident. If you have any interest in vr, don’t buy Mac.

    • MacHow2

      It’s true at this stage there are very few VR apps or games available for Mac. But that will surely change as eGPUs become more widely adopted, cheaper units come onto the market and more VR headset manufacturers make Mac compatible models. The fact that Apple has made its own processors specifically to handle VR and AI technology shows that it certainly believes it will take off on its products.

  5. MacHow2
    The Reality

    If Apple had real interest in VR, they would have developed some vr apps. They have had the time and the money. But they have not led by example. They have produced nothing. In ar (which maybe you mean rather than ai), yes. But ar, for most vr enthusiasts like me, while necessary, is boring (head up display in cars is already ar – yawn). A vr enthusiast (and the few will become very many) is not won over by ar. Apple needs to get that.

  6. MacHow2

    Is that right? I’m running a Mac Pro 2013 with D700s and can’t seem to find anywhere online with people testing / using this system with a Vive… I just want to be able to view content in 360 in FCPX and generate content in After Effects (Very not real time) – Do you think this could work if I just purchase a Vive? Many thanks! 🙂


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